![]() ![]() ![]() I played the budget version for a little while (4/5 of it is sitting on my desk still sleeved), but I didn't play it enough to have a solid grasp on all the different lines to victory. You have GG, you only need G to activate Selvala and repeat, so you're netting G each cycle.Īt least I think that's how it goes. You should have 1 green mana still available. Pay 1 additional green to untap Selvala by the mantle giving +2/+2 to Selvala. Once Selvala is equipped, pay first Green for tapping Selvala and add 2 mana. Bounce Wirewood using Sabertooth, now you have GGG. The gameplan is to get out Selvala, Heart of the Wilds and Umbral Mantle. Bellower is the strongest creature, so tap Selvala (using the G from the Elf) for GGGGGG. Bounce Elf using Wirewood to untap Selvala. The major missing component is "All lines assume that Selvala is tapped at the start of execution." EDH Recommendations and strategy content for Magic: the Gathering Commander 0. This deck also has the redundancy of other ramp and card draw so we don't flounder if someone deals with our commander. This deck features the flexibility of hydras, the power of some of green's biggest beaters, and just a few infinite combos. Generate infinite mana with Symbiote and the Elfīounce and replay Bellower to fetch Duskwatch Recruiter This deck is built around Selvala's great interaction with big creatures. ![]() Steps: Fetch Temur Sabertooth and Woodland Bellowerįetch Wirewood Symbiote with Woodland Bellower ![]()
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